Posted: Sat Oct 17, 2009 1:23 pm Post subject: AW2 Server Score System
For those who want to know how the score at the end of an AW2 map is calculated:
+ 5 for a kill
+ 3 for a healing
+ 5 for a reviving
+ 12 for a psp takeover
+ 10 for a multikill
+ 1 for an assist
+ 3 for a knifekill
+ 5 for a headshot
- 50 for a teamkill
- 5 for a suicide
- 2 for getting killed
- 2 for a respawn
So if you want to get more points, kill more enemy and less Team-Members!!
Teamkill should be less, I left last night because I got sick of the BS in the server, with the amount of Rambo's, including some of our own members, with the dang flame throwers, and even some of the maps in the game (last night it was some sort of maze map, with these tiny little boxes, someone would be standing on otherside of wall a few feet away and I would shoot the crate it would explode and I get a TK.
the Rambo thing is also annoying too when people run out in front of you all the time while using a flame thrower, etc.
we already have the 3 TK's and your punted thing going, really no need to penalize people so much for someone else's behavior, that they can't control.
as it is, we already have members that leave when others come in because of their "play style". add in AW2's Team Kill Magnet Game Play with FF on, we end up with more frustration than fun many nights.
Teamkills should be maybe 2 to 3 times that of a Kill maybe, but negative points.
for example a Kill is +5, make Tk's -10 or -15.
or at least maybe only -20 or -25, not -50.
Keep in mind we still have a lot of players not in Teamspeak, and communication is damn near impossible with them in a timely fashion.
if this were the old Tactical Server, where TS was Required, I could maybe see the higher negative score, since communications could be and should be more advantageous and allow you to tell your team mates to stay back, take cover, don't bunch up, etc...
(been thinking about converting my server into that maybe down the road here using IC or Reality maybe, or old School TR and ESC maps, could try IC:E but not enough maps for that game, haven't checked into SG2, how many maps are out for it, but I know IC and Reality has a fair amount to choose from that would work)
Awhile back with the Old JO server, thought we were going for more points for healing than Reviving? otherwise this just propagates the Let your team mates die and revive them mentality, rather than heal them ASAP.
Equals less team work, which is contradictory to the idea of being more careful with the Team kills.
Whats up with the -2 for a Respawn?
So you take -2 for getting killed which will enevitably happen, then penalize someone for another -2 for respawning? especially if its a Head shot, or accidental suicide?
so your effectively -4 points total.
I know its partly intended to keep people from respawning to let others med save them, but still has a negative impact for players too that CAN'T be medded, especially in the case of a TK, where a team mate headshot or knife killed them, and their not med-able, or the games damned ladder glitches. Force a Respawn and now your being penalized for that? thats not fair at all.
Posted: Sun Oct 18, 2009 11:06 am Post subject: Cleaning up our own house
I Would think our members would want to go by what we have mentioned in our guidelines, but then again maybe its there just for visitors. I just don"t know.
technically no, but like I mentioned a year ago when we went through this, and I know I'm not alone, but I like to play competitively as far as scoring goes, but also try to play as a team as best I can, once in awhile yes I'll go lone wolf, but usually as in many maps, I'm usually one of the ones cleaning up PSP's and taking out targets that many others rushed through and skipped, so much for team work, grab PSP and move on, not even securing or cleaning up targets/PSP's. usually this is the result of the Rambo's but sometimes its everyone.
granted its not the "important" part, but if I'm playing and doing good in the game I say for example leaning around a corner taking out some bad guys and some Arse ends up running out in front of me using my flamethrower, hit them, Teamkill, suicide, and 2 more teamkills of people standing behind me, now I'm minus 150 points, and back down the list of players, not including penalty for dieing and respawning...
granted I know it wasn't my fault, but it does ruin ones score and frustrates and pisses people off. meanwhile the same rambo's move up the damn score board with their kills, and aren't penalized in any ways, except to maybe die and respawn, if not med-able.
kind of sours ones disposition when they see them getting "recognition" for their great scores, meanwhile we're the ones being harshly penalized and at bottom of list.
when I play I try to die the least amount of times too.
but as I mentioned a year ago or so, for those that don't care about the score, then fine, its a moot point as far as how the scoring is set up, but those of us only concerned or half and half like me, then we want to make it as fair as possible as well as balanced and still try to maintain team work in the server, the reason for med heals needing to be more than med saves, etc.
if a Med heal is less than a med save, then there should be no way in H E L L that a Headshot should be as much as the kill itself (resulting in 10 points total for the kill, the same as a multikill), if anything a Headshot should be worth less than the kill, if a med heal is to be worth less than a Med save.
but for those that aren't concerned with the scoring at all, then fine. but for those of us who want it to be as balanced and fair as possible that's why I brought up some of those points in my first post.
I do agree with what you are saying, maybe i"m just a little misunderstood.
it all comes down to self disapline and how you want to be viewed as a team player, when you have alot of mayhem its not very pleasant to play and becomes very annoying. ITS JUST A GAME SO ENJOY THE BEST YOU CAN. other wise do what I personally do when it happens, go play on another server. I am not trying to tell anyone what to do, only what works for ME.
The med heal thing I agree I thought before that a heal was 5 points and a save was 2 or 3. As for the team kill I was under the impression it has always been -50. I could be mistaken about the point system though as I don't recall if these points are for the map or if these are the babstats points. I do know that they are 2 separate things and have totally different scoring systems. As for the rambos. If they irritate me enough I will switch to med and med everybody bu them depending of course if they are GAK or not. If they are GAK rambos well we deal with them as best as we can. Sometimes I know I rambo if has just been a bad day. Its not intentional just one of those sub conscience things that if it was pointed out I would change up and let somebody else lead the way. Either way your going to get a few FF kills but the score thing just helps you watch others more closely whether you are trying to avoid firing around certain players or just knowing where the other players are or what they might do. All in all most GAK players don't really take the FF too personal unless it is just way too much like several FF deaths from the same individual. And well we all know better than to run in front of a friendly firing sometimes it is also the person shooting to know better than to start shooting either between players or over their leaning heads or just from the rear. Sometimes it just is what it is. Either way FF kills are going to happen and as far as I can recall -50 has been the norm. Correct me if I'm wrong as like I was saying I could just be getting my scoring systems mixed up.
Posted: Tue Jan 26, 2010 9:24 am Post subject: Scoring
I don't think 12 points for taking a spawn is a good idea. It will promote players to RUN, RAMBO, forget team play, cause others to spend their gaming experience trying to catch up with the runners. If you are one of those that finishes each objective blowing up targets and finishing off the bad guys then you will most definitely be LEFT BEHIND and spend the rest of the map chasing. That is not much fun!
No more ramboing for most kills to be on top
of the stats's list regardless of the number of
times the player has been killed to achive
his score.
for healing.. +15
That will motivate medics to stay close to their
teammates's group and always check around
(a medic is not GOD he's a healer)
for reviving..0
discorage people to rambo and crying for a
medic and keep medics near the group.
(remember a medic his a healer not God)
for PSP takeover..0
Again stop ramboing
for multible kills..0
lucky shots should not be in the stats nearly
impossible to calculate how many have been
killed with one shot.
for an assist..+15
it will motivate pilots and drivers to take care of their
teammate and prevent them from driving like crazy
and also be a spoter for his gunner (team work).
for knife killing..+2
it's too easy with flash grenades.
for headshot..+15
more precision = less teamkills
for team kill.. -60
To greatly reduce the wild shooting and running inside
buildings, caves, tunnels & reduce accidental team kill.
for suicide..0
Sometimes the map will not end and players have no
choice.
for getting kill..0
Even if you are carfull s..t appen
for respawn..0
No such thing then preventing a player to go back into
the play furthermore the medics are well covered with
the above.
Now, you know my thoughts regarding statistics.
People, I know that it's a game but remember it's a military one
and it should be played as it's meant to be.
And those should also be impliment into IC Main server as well.
Last edited by RANKER on Wed Jan 27, 2010 3:21 pm; edited 3 times in total
You forgot +100 for completing the map without swearing in French
The way I figure it if I complete a short simple map with less than 30 deaths I'm good.
Or using a good short range weapon like an RPG in a tunnel map with less than 12 team kills I'm good too (as long as 6 of those are Ranker).
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